Our computing curriculum provides pupils with a broad experience of computer science, information technology and digital literacy skills and knowledge. Pupils learn both how to use technology and how to be creators of new technology through their programming and computer networks units. Our curriculum reflects changes in the national curriculum in recent years to provide pupils with the tech literacy skills they need to succeed in the digitally driven world of tomorrow.
Our computing curriculum is built around the 3 core strands of computer science, information technology and digital literacy. Weaving throughout these is the development of pupils’ computational thinking skills – the core problem solving skills that make effective computer scientists. Pupils use a range of application types, returning to these in subsequent years to reinforce learning. Pupils learn to program in a range of languages including ScratchJr, Scratch and Kodu and use physical computing devices such as the Crumble Controller, Spheros and our 3D printers in Key Stage 2.
We believe pupils’ excellent understanding of digital literacy skills is essential to ensure they are competent and confident users of technology and, importantly, know how to use such technology in a safe and responsible manner. As such our curriculum builds progressively throughout year groups revisiting key themes such as online safety, online conduct, copyright and digital discernment.